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This Article Contains information directly from the Pikmin Games. This article is based off of an Enemy/Treasure/Area/Cave/Pikmin/Character from the Pikmin series of Games.

The three Pikmin colors present in the first game.

Pikmin are a plant-animal life-form in the family Pikmidae first encountered by Captain Olimar when his ship crash-landed on an uncharted planet in Pikmin 1. The Pikmin are loyal to Olimar whenever he visits, and he may have taught them some degree of survival, considering they weren't extinct in Pikmin 2. Pikmin come in many colors, each indicating a unique set of attributes that better suit them to different environments. They are 1 inch tall from foot-to-tip and are able to carry (at least) ten times their own weight, as evidenced by the ability of Blue Pikmin to lift and toss heavy Purple Pikmin.

Captain Olimar was noted in Pikmin 1 to wonder, a bit uneasily, why the Pikmin don't attack him, and speculated that they might see him as a "parental figure". An idea commonly held by fans is that Olimar's helmet antenna resembles a Pikmin stem, and that the Pikmin see him as one of their own or as some kind of "super Pikmin". Although wild Pikmin have never been observed to follow a leader, this explanation seems to be the most probable, and is further evidenced by the fact that Pikmin will imitate Olimar while idle, such as by blowing imaginary whistles.

Biology[edit | edit source]

The skeletal structure of a Pikmin seen during its electrocution.

Although each species has different characteristics, all Pikmin(except Rock Pikmin,Winged Pikmin,and Bulbmin) have the same general appearance, with a: humanoid body shape; large, bulb-shaped heads; two round eyes; two arms and two legs, each with three digits; a tall stem on which a single, five-petaled flower grows. Their limbs also serve as roots when buried in the ground. In fact, Olimar refers to their entire bodies, save the stems, as ambulatory root systems.

The internal structures of Pikmin are a mystery, but certain things about them can be speculated. Since Pikmin never seem to eat anything, save nectar, they probably have a very simple digestive system, if any. As such, it's likely that Pikmin get a majority of their nutrients from food the Onions break down. Since the Onions are the center of Pikmin reproduction as well, it seems likely that Pikmin are incapable of sexual reproduction. However, in Pikmin 1, flowering Pikmin will sometimes drop seeds when slain in battle, suggesting that they may be able to reproduce asexually, but also that they do not have defined sexes and are hermaphrodites like many plants. Pikmin also have a skeletal system, as seen when electrocuted. Pikmin probably don't have any sort of lungs, but their leaves,buds, and flowers appear to serve as their main means of respiration, since poison gas or water droplets collecting around them suffocates the Pikmin. When killed, Pikmin release a liquid of the same color as the Pikmin, possibly the Pikmin equivalent to hemolymph or blood.

While idle, Pikmin's leaves and flowers glow that Pikmin's respective color; that, coupled with a cinema scene at the end of Pikmin 2 would suggest that Pikmin are somehow bio-luminescent, though what causes this and what function it might serve in the wild has never been explained.

Stages[edit | edit source]

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Planted Pikmin with leaves, buds and flowers.

Pikmin can be divided into three stages: In the first of these, the Pikmin will have a leaf on their stem. Leaf Pikmin are the slowest and weakest. Although all three stages inflict exactly the same amount of damage to enemies, leaf Pikmin take longer to build bridges and take down gates.

A Blue, Yellow, and Red Pikmin drinking nectar.

The second stage Pikmin have buds on their stems. In factors of speed and power, these are just between leaf and flower Pikmin. In Pikmin 1, if a flower Pikmin is shaken off, it will revert to a bud, and the bud will revert to a leaf in the same scenario. In Pikmin 2, however, flower Pikmin revert to leaf Pikmin immediately. Like flower Pikmin, buds can be received when leaf Pikmin are allowed to stay in the ground for a certain amount of time.

The final stage Pikmin are flower Pikmin. These can be gained by letting Pikmin drink nectar, by letting them mature in the ground, or by letting a Mamuta plant Pikmin. In Pikmin 1, flower Pikmin which have fallen in battle will occasionally leave behind seeds which will sprout the next day, but this was discontinued in Pikmin 2.

In Pikmin 1, if flower Pikmin are left in the ground for the entirety of the flower stage, the stalks will retreat into the ground for another cycle and then sprout again as leaf Pikmin. In Pikmin 2, this last stage is bypassed, and Pikmin will go straight from flowers to leaves when left in the ground for too long.

Known species[edit | edit source]

These are the species so far encountered in the Pikmin games.

Red Pikmin[edit | edit source]

Three Red Pikmin.

Main article: Red Pikmin

Red Pikmin were the first species of Pikmin discovered. Their unique physical feature is their pointed nose. These Pikmin are fireproof and have the second-strongest attack power, bested only by Purple Pikmin.

Yellow Pikmin[edit | edit source]

Three Yellow Pikmin.

Main article: Yellow Pikmin

Yellow Pikmin have large ears. Their ears seem to catch wind currents, so they soar much higher when thrown, and they were recently discovered (in Pikmin 2) to be shockproof. In Pikmin 1 they used to be able to carry and throw bomb-rocks, but the bomb-rocks seen in Pikmin 2 are much larger and are too heavy to be carried.

Blue Pikmin[edit | edit source]

Three Blue Pikmin.

Main article: Blue Pikmin

Blue Pikmin have what appear to be mouths, but are actually gills. These Pikmin, unlike the others, can survive in water and are resistant to water-based attacks. If thrown into water or standing idle, they will save any nearby drowning Pikmin by throwing them back to land.

Purple Pikmin[edit | edit source]

A Purple Pikmin with an Ultra Spicy Berry.

Main article: Purple Pikmin

Purple Pikmin are bulkier and larger than normal Pikmin, and have several wiry hairs growing out of their head. These Pikmin can cause damage simply by being tossed on enemies (which may also stun the foes), and will actually scoot their bodies in the air to try and land on the enemy if not tossed directly above it. They can also pick up objects with the force of 10 Pikmin, but move more slowly, even at the flower stage. Unlike the original red, yellow and blue Pikmin, purple Pikmin have pink flowers.

A White Pikmin.

White Pikmin[edit | edit source]

Main article: White Pikmin

White Pikmin are smaller than normal Pikmin and have red eyes. These Pikmin are resistant to poison. They seem to have poison in themselves, as enemies take damage when they ingest White Pikmin. Their red eyes seem to make it possible for them to detect things buried underground. These Pikmin are also the fastest, and carry objects much quicker than other Pikmin. Unlike the original red, yellow and blue Pikmin, white Pikmin have pink flowers.

Bulbmin[edit | edit source]

A Bulbmin.

Main article: Bulbmin

Bulbmin are a combination of a parasitic Pikmin and a juvenile Bulborb. They are immune to all hazards thanks to the Bulborb's anatomy. Although they can carry objects and flower as normal Pikmin do, they are weak in battle and unable to leave the caves in which they are found.

Mushroom Pikmin[edit | edit source]

A Mushroom Pikmin.

Main article: Mushroom Pikmin

Mushroom Pikmin are not a separate species, but rather the result of allowing Pikmin to be exposed to the spore cloud attack from a Puffstool. Pikmin affected by the cloud turn purple, grow mushrooms on their heads and turn against Olimar and other unaffected Pikmin. Mushroom Pikmin can be cured by shaking them off Olimar, by attacking one with an unaffected Pikmin, by defeating the Puffstool, or simply waiting for the effect to wear off. Both Mushroom Pikmin and the Puffstool are found only in Pikmin 1.

Mushroom Pikmin can sometimes turn against the Puffstool due to a certain glitch, and can sometimes even be controlled by Olimar, depending on exactly how the glitch is carried out.

Rumored species[edit | edit source]

If the player gathers every ship part in the first Pikmin game, they will see several different colors of Onions. These include purple, brown, orange, black, pink, green and cyan. Although Purple Pikmin were discovered in Pikmin 2, they were introduced without an Onion.In Pikmin 3,the Rock and Winged Pikmin were discovered with Onions. Therefore, it is unknown whether the rest of these colors will appear in future games, or if the multi-colored Onions are just an Easter egg.

Extinction[edit | edit source]

Pikmin Extinction occurs when every single Pikmin, including those planted in the ground and stored in the Onions, is lost. The day ends immediately and the Onions each produce a single seed at the beginning of the following day.

In Pikmin 1, the following is Olimar's Journal entry on the first day extinction occurs: The Pikmin have all perished because of my own carelessness. I am an utter disgrace as a leader... How can I continue to collect parts without them? Still the Onions join me in low orbit, as if this Pikmin extinction had never happened. I shan't sleep tonight... In Pikmin 3,the Master Onion will produce 5 seeds if ALL Pikmin types are lost. Many fans regard Extinction as being "childish", "careless" and even "cruel" due to the fact that after extinction, the player must regrow all of their armies from scratch.

Habits[edit | edit source]

An idle Pikmin.

Pikmin following leaders are prone to stumbling every now and then, and occasionally fall over completely, in both Pikmin games. This happens much more frequently in Pikmin 1, and, further complicated by a mass of 100 Pikmin walking together, can sometimes pose a serious problem, reducing general maneuverability. In Pikmin 2, Pikmin trip much less frequently, but still stumble often if directed to switch positions suddenly. During a retreat from a beast, a Pikmin that trips is likely to be eaten or squashed by the creature; this is especially aggravating during no death runs. Sometimes, it may be hard to notice if a Pikmin trips, leading to lone Pikmin becoming separated from the group.

Pikmin can be seen interact with each other when idle. These actions include grooming each other, communicating in high pitched whimpers, waving, and playing abstract games. In Pikmin 2, if 20 of each color Pikmin is called into one group, they will hum a portion of the song Ai no Uta, which at one point topped the sales of the game it was created solely to advertise: Pikmin. This suggests that they have a highly developed and friendly social structure. Pikmin will also watch captains move around when stationary, indicating that they are very curious creatures, and can be seen to mimic the idle motions of those leaders. All idle Pikmin have a natural tendency to perform nearby tasks, such as, for Blue Pikmin, running into water to save drowning Pikmin, even if it is infested with enemies.

Melee Trophy[edit | edit source]

These strange beings are part plant, part animal. They spend most of their time buried in the earth, but they will befriend whoever plucks them, as evidenced by their devotion to Captain Olimar. Each Pikmin has a leaf on its head that grows into a bud and finally a flower. Like a flower, the life of a Pikmin is both fragile and beautiful.

See also[edit | edit source]

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